Server tested are. Gamer_player_boi Tap twice on Mobile GLi-tcH-online Have a question about this project? By clicking Sign up for GitHub, you agree to our terms of service and Offer the player the possibility of RTS-styled unit control, and make it the default way of controlling unit. https://github.com/Anuken/Mindustry/releases. there's a chance that it this bug will happen. I'll also be attaching a schematic here(please use pastebin if you felt the file is not safe) and posting a link to pastebin that contains the schem for testing, convenience sake that is. We try our best not to be rude or impolite, but questions that don't go by those standards can test our patience, especially if the solution is simple and covered by the manual. This enables maps to be created with scenarios and puzzle. Mindustry Logic (mlog) is a scripting language added in v6 for the purpose of introducing more advanced automation and strategy into the game. LOGIC A, Bound "Unit01" Both of these really only work with units that can fly. Leave unit logic as it currently is. It can be accessed using Unit instructions such as ucontrol, ulocate, and uradar. Most of the time it's just because the answer to your question is in very close reach, and all you need is to install this manual or read it better. Configured unit will seek out and try to destroy enemy turrets. op mod y read 1000 # get target y coord Edit: Please get Anuke to fix pathing in unit control, I really want to be able to use ground units :(. The text was updated successfully, but these errors were encountered: This suggestion is now stale, and will be automatically closed. This is both a guide and a reference for Mindustry Logic. Variables are what their name suggests; a value that can be changed. All rights reserved. How to use it Connect processor to storage Select item type in sorter Select unit type in processor command ("Unit bind" command) Turn on processor (switch on the left side) Switches on the top row are for flagging/unflagging units. Frankly, I can't really tell what I am supposed to be looking for in the save, and I'm just not interested in maintaining unit control logic when it comes to Erekir anymore. while i am not sure about another players viewpoint in game, but when this bug occurs, if your mouse hover above the logic, it will shows 2 units of the same type is binded by the logic(provided if you manage to have 2 of the unit within your view screen. It can be changed like any other variable as another way to perform jumps. if LOGIC B, Bound "Unit01" as well, then what will only happen is they fight control over the same unit, but that does not influence sensor if they both are running sensor on "Unit01". Others. op ceil x x 1 # discard fraction for saving Already on GitHub? I could make videos about this bug happening on public server, i need time to find a empty sandbox public server, so i could do a recording where, i /rtv to force gameover and start anew map, then proceed to scrap everything possible on map. Have a question about this project? the output of the X and Y location is not the unit that the logic is controlling. Everybody has their own specific styles and preferences, but try to learn from good examples of code in mlog and other languages, while at the same time staying close to the common style. It is recommended to have some form of prior programming experience in order to be familiar with data types. then load the game in singleplayer, and the bug went away. Constants also hold values, but cannot be changed. A type of Unit. Uradar will search specified targets in weapon range of currently bound unit. Failure to do so may result in your request being closed automatically. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Notice how we used the same instruction for both creating and changing variables. The Logic Processor is more expensive. . Logic - unit control I've been learning the modustry logic on my own and to a certain degree of success. Valve Corporation. The number of instructions executed per tick (60 ticks/second). possibly? jump 15 notEqual within false # flare needs new target 4.6K views 2 years ago Mindustry - 6.0 Logic Tutorials Logic in Mindustry v6.0 is pretty cool! Compiling to vanilla Mindustry logic (vanilla mlog)IS supported. This is because if a variable that it's changing does not already exist, an instruction will create it first. Command Center Description Controls unit behaviour with several different commands. then saves the map. Accurate 1:1 conversion from MlogExtended code to vanilla mlog code. MlogExtended (or mlogex), Mindustry logic with more instructions. With the unit control interface block (not to be compared with command center), you can control one/several/all units by logic. Plus if they aren't the one doing it the go idle. within. This presents a core part of unit control in mlog; only one unit can be bound at a time. https://controlc.com/4a14ebe1 Set the unit, link it to a turret. The text was updated successfully, but these errors were encountered: Adding additional info: You can find a list of all of them in the Glossary. Coordinated Tactical Strikes With Unit Logics: Mindustry V6 Schematics Impossibum Plays 3.27K subscribers Subscribe 280 Share 8.5K views 1 year ago #mindustry #TowerDefense We're back with. Korea Sandbox(V7), Omega Sandbox(V7),DarkDustry Sandbox(V7), Chaotic Neutral Sandbox(V6), mindustry.ddns.net Sandbox(V6), Sakura sandbox(V6) MlogExtended (or mlogex), Mindustry logic with more instructions. ucontrol approach x y r 0 0 # move to target The current capabilities of the language are: A good thing to have beforehand is some programming experience, at least in regards to concepts and theory. Looks like :Tag1, :snake_case, :, etc. A tag already exists with the provided branch name. I've been learning the modustry logic on my own and to a certain degree of success. Features Conditional jump to tags using xjump instructions. Other glaring issues that existed in Version 6.0 were also fixed and balanced out, including the tactic of loaded Zenith suicide bombing, as well as stopping the ability to move sectors if one is under attack. You start out small with Duo turrets and eventually end up with turrets such as the Meltdown which fires a massive laser beam at enemies Represents the current UNIX timestamp in milliseconds. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. NOT A MOD. You signed in with another tab or window. sorry, i can't find a empty public sandbox server to do this, so i'll post one where i tried to find processor using foo's client feature to make sure there's no other logic is conflicting with my logic. NOT A MOD. It's a flawed system, and logic blocks are not even available on Erekir; RTS controls are supposed to be used instead. Unit Control Commands - Mindustry Tutorials B-Fuzzle Gaming 421 subscribers Subscribe 6.5K views 1 year ago This episode, I'm explaining how the four different unit control commands work.. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Here's a quick tutorial on how the unit bind command. print "Point to do something in transit" op rand x @mapw b # randomize x coord If nothing happens, download Xcode and try again. Logic Displays work in much the same way, with the Draw and Draw Flush command. Must need logic. Naming variables properly is an important skill to have when programming in general. 13,988 views Jan 22, 2021 1.1K Dislike Share SCHEMATIC 4.7K subscribers I made a smarter custom. X Y . You can use this with sensor to find various properties about the processor. Here is my code:", "Why can't I print a string and a variable properly in the same print instruction? 248,255. the image above is the tested in mindustry.ddns.net public sandbox server. Main part of it that you can manually control how many units will do that work (there are two switches for that). Anytime something comes in range of that turret, the units will attack it. If nothing happens, download GitHub Desktop and try again. Sign in Mindustry Unofficial Wiki is a FANDOM Games Community. At the same time, they shouldn't be complete sentences or span the entire page, or be too short that they get confusing. May i ask what are you trying to point out? To find out the possible data or parameter types of a variable or constant, see the Glossary. But it can be hard to get started. Extended instruction set 99% compatible with vanilla Mindustry logic. end Here's some unit control logic that I use almost every sector. ubind @flare It contains both basic and advanced information relating to the language. However, they cannot be purely numbers, since it will instead use the actual number. and i've make sure to /sync a couple of times to makesure it's not desync. jump 12 equal flag 0 # a new flare needs new tag Here's some unit control logic that I use almost every sector. Mindustry logic with more instructions. Please Place an X (no spaces) between the brackets to confirm that you have read the line below. Thus, that can make it easier for people to learn from or fix your code. Starts with @. Oh yeah, and about this being my last Explained video? It can only be used to check against other units or to get information about it. Mindustry Logic also has this thing with variables called Implicit Conversion. That means that, if needed, it will convert a variable's value from one type to another. Sign in Espaol - Latinoamrica (Spanish - Latin America). Link(s) to mod(s) used: the only mod that i use is logic debugger. The command Print Flush displays the text to a Message block and clears the hidden variable. There is a more comprehensive in-game manual mod that goes into detail for instructions and variables available at DeltaNedas/rtfm. Well occasionally send you account related emails. not sure) Adds some functionality you typically see in an RTS game with more unit control. ), If you use any ucontrol whatsoever, the unit counts as controlled This is quite unlike more popular languages such as Python, Java, or C++, where you have convenient ways to create one-liners, functions, conditional statements, loops, and classes. Unit Control Approach radius value is able to be changed freely, just remember to keep the range of your unit into mind. All if not most of the time, all you need to do is RTFM (read this fabulous manual) thoroughly, and you will find your answer. Logic example and use case of a radar. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. op add write write y # add y to target for saving ucontrol flag i 0 0 0 0 # assign tag ). to control a unit you press control and click on the unit SpaceHub Logic is super awesome. Spore_pod (amount): 20. It is heavily inspired by Assembly languages, where there is only one instruction or operation at a time. getblock. privacy statement. Once installed you can access the instruction manual page by clicking the new book button in the processor UI, other pages are available in the full RTFM dialog. Quell By Amlunita. Unit control (itempickup) = nucleus1. Make sure to read the rules and check the links if you want to explore more about the game! That variable, though, can not be used to control the referenced unit. n starts at 1 and increases with each building of that type that are linked. You can reap my soul if i`m in any offending way. Use Git or checkout with SVN using the web URL. Since it's a Unit Object, you can also use it with sensor. C-Sytle variable assignment, but very limited. A full list is shown under the pencil button in the "Sensor" instruction . Thanks for your support for me I hope you like this videoDont forget to subscribe for more videos!New video: https://youtu.be/fjGpMd-akx0Link : https://www.mediafire.com/download/n0c6kgqih7rz71cMusic/songs used : Track: Rival x Egzod - Live A Lie (ft. Andreas Stone) [NCS Release]Music provided by NoCopyrightSounds.Watch: https://youtu.be/GpoYRPA7YFwFree Download / Stream: http://ncs.io/LiveALieTrack: Clarx \u0026 Harddope - Castle [NCS Release]Music provided by NoCopyrightSounds.Watch: https://youtu.be/ANygbRCuwZoFree Download / Stream: http://ncs.io/CastleTrack : Cartoon - On \u0026 On (feat. Each is better in their own way, so choose whichever works for you the best. Learn more. to your account, Build: Tested on both V6 Build 126.2 and V7 Build 135. build. [#12] | Unit Control EXPLAINED | MINDUSTRY V6 LOGIC | PLAYR PLAYER 1.48K subscribers Subscribe 462 Share 24K views 1 year ago Thanks for your support for me I hope you like this video. If an instruction needs a number, but is given an Object, it will be converted to 1 if the object isn't null, otherwise 0. In this case, we probably got playerUnit from the radar instruction. Description. (Depending on how busy is the server? Examples of variables named using camelCase are: playerX, coreFound, vertexAngle. 99% compatible with vanilla Mindustry logic. There is a significant amount of code and unit setup at play here - I don't see anything wrong happening when I try this myself. The code I used. Synopsis. ucontrol within x y r within 0 # check if done moving Compiling to vanilla Mindustry logic (vanilla mlog)IS supported. ucontrol move x y 0 0 0, ubind @flare # bind next flare Unit indexing by production time, health, and distance from the block. If you know Python, you'll probably have realized that it works in the same way. make a linked command center a requirement for a processor to bind a unit. the output of the X and Y location is not the unit that the logic is controlling. (The Horizon unit is a special case, more next line) The Horizon requires the Unit Control Approach radius to be set to Zero. An Item, Liquid, or Building or Unit property that can be "sensed" by sensor. Version 7.0 is the latest stable version of Mindustry and adds a significant amount of content, most notably the new planet Erekir. Plus if they aren't the one doing it the go idle. Well occasionally send you account related emails. ". Grabbing them with control command, building a command center or using logic with processors. You might also want to have Google on hand if you don't understand specific programming terms used here. JacopoX1993 commented on Mar 10. ", "I'm having trouble with radar. It's sort of like the nth building of a type. this includes ucontrol within, If you use any ucontrol whatsoever, the unit counts as controlled this includes ucontrol within. Logic is run through Processors in conjunction with accessory blocks such as the Memory Cell, Switch and Logic Display. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Example: @toxopid. Logic is run through Processors in conjunction with accessory blocks such as the Memory Cell, Switch and Logic Display. A parameter is an input value to an instruction. privacy statement. All trademarks are property of their respective owners in the US and other countries. However, you can reference this in a variable, like set unitReference @unit. ucontrolwithintestset.zip. op add i i 1 # iterate tag counter i've tested it on a fresh new map where, and i even double confirm with foo client, find block feature to make sure there's no logic on map before i make mine, so im pretty sure its not other processor is interfering with a bound unit. If you want to control a group of a unit, first switch to controlling one of them by ctrl-click, then command more units by hitting G. You'll command a group of units the strength of your commanded unit or lower. If you want to watch the video or still ask a question, check out this video: https://youtu.be/xGjmR30cagE00:00 - Intro00:46 - Unit Bind06:09 - Unit Radar08:56 - Unit Locate17:49 - Unit Control27:03 - Ending Mindustry has variables which can be set by the user and their code, and constants which are set only by the processor and cannot be changed by the user. For example, in this code: set myVariable 3, the set instruction will create a variable named myVariable, and give it a value of 3. The Hyper Processor is the most expensive and runs 1500 commands/sec. ago Grabbing them with control command, building a command center or using logic with processors. It is best used when dealing with constantly updating graphics. It's whenever i use the jump command the units what i tell them, but one by one. plus, do you mind to elaborate how another processor would be possible to interfering with the bound unit that causes sensor to output data that is not bounded by the unit? Features may include: All of these usage examples are also be usable by the enemy AI. It's whenever i use the jump command the units what i tell them, but one by one. read read cell1 flag # read target from memory by tag print "Point to do something on arrival" This episode, Im explaining how the four different unit control commands work. It helps to make code easier to read and understand. Well, in the time since I made that decision, Anuke has released an update showing Status Effects. Welcome to the official, although incomplete, Mindustry Logic manual. Logic unit control sensor/within instruction output unit that are not binded by the logic. This can be a little hard to understand, so here are some examples: You can also view each linked building's "constant name" over them when the processor is selected. (Creativity is the only limitation here. SCHEMATIC with logic code: However, we have another variable in the example called playerUnit. A unicode string on a SEPARATED line, starting with colon, Multiple tags can point to one instruction. NOT A MOD. Bug only happen in multiplayer, i've /sync every 1~2minutes or so, to make sure double/triple confirm that it's not a sync issue. buildingName represents the building's internal name, which you can find in the rest of the Wiki. If you're absolutely sure it isn't covered here, you are welcome to ask a question in #logic. By clicking Sign up for GitHub, you agree to our terms of service and A variable that represents the next line the processor will read code from, equivalent to %IP in x86. There was a problem preparing your codespace, please try again. Issue: ucontrol within/sensor(i only tested ucontrol within and sensor xy position) The values in variables, of course, have different types that are specific to different sources and purposes, such as Unit for Units, number for any number, etc. X Y . Can't I just use an int? Why is everyone rude in #logic on the Discord? All trademarks are property of their respective owners in the US and other countries. Compile to vanilla Mindustry logic for in-game use. It doesn't detect my player even though I'm in range of the turret. However i keep running into a problem with controlling units. Unit bind = crawler. Unit retreat emergency when defense is breached. op idiv x read 1000 # get target x coord Can someone help me with this problem? They are removed or added whenever a building is unlinked or linked to the processor. #1 TATA Sep 13, 2021 @ 8:57am General Health 220 Size 2x2 Build Time 9.58 sec Build Cost 200 Copper 250 Lead 100 Graphite 250 Silicon Power Power Use 0 Liquids Liquid Capacity 0 Items Item Capacity Other fun. op rand x @mapw b Another example is using sensor: sensor playerX playerUnit @x (or Sensor playerX = @x in playerUnit for the visual editor). Uses a temp flag and does not control is no enemies in range so you can put these in multiple places and they will not conflict. Espaol - Latinoamrica (Spanish - Latin America). It only changes when the processor unbinds a unit, or binds another one. There are 3 ways to control units. The Micro Processor is cheap and can be used for small-scale operations such as controlling low numbers of units or managing blocks (i.e Turning a. and build build the schem to test. Unit controlling with filtering (so the command doesn't lag on processor's clock speed). flare is used in this example, feel free to change to any other offensive unit. the image above is where my mouse hover above the logic, which shows the mono is currently undercontrol by the logic(diamond shape on the mono), which spins around the logic. sensor r @unit @range # no need to move closer Getting information about blocks and units, including the player, Controlling and writing/reading information to/from units, Reading and writing information to and from memory cells, Reading player input through switch blocks, Mathematical operations, both unary and binary, First, try to figure it out with the help of this manual or, "Hey after reading the manual, I can't understand what exactly a double is. All rights reserved. But most importantly, you need patience and an open mind, since a lot can change between updates and many things may seem daunting and complex until you try them out. You can use this along with getlink to loop through all linked buildings, like so: This is really multiple constants, one for each building linked to the processor. It is often used to make advanced calculations or to run commands with large numbers of units. Steps to reproduce: Join a public multiplayer server, make logic, bind unit and test ucontrol within or sensor feature. Variables and constants are essentially "containers" of values. That . Messages and Logic Displays can show the stored text and visual data within a processor. An interface block that allows you to command one/several/all units by logic. (Can be added by others, if everybody agrees.). Compiling to plain Mindustry logic IS supported. This page contains information that no longer applies to the current stable version of Mindustry. You signed in with another tab or window. https://pastebin.com/cAkkN5YB This manual is designed to be comprehensive to all levels of programming, and we're trying to make it understood by people who don't even know what code is. Daniel Levi) [NCS Release]Music provided by NoCopyrightSounds.Watch: https://youtu.be/K4DyBUG242cFree Download / Stream: http://ncs.io/onandon An example to what exactly? Earth. Tecta By Amlunita. . Logic Processor Guide #1 (Controlling Blocks With Containers) | Mindustry V6 Alpha D.A.R.K 13.9K subscribers Join Subscribe 2K Share 78K views 2 years ago Sup y'all, it's me DARK and welcome to. That means that, if needed, it will convert a variable's value from one type to another. You 're absolutely sure it is best used when dealing with constantly updating graphics question about project... Data within a processor # logic Why is everyone rude in # logic is shown under the button. Idiv x read 1000 # get target x coord can someone help me with this problem other offensive unit instruction. And constants are essentially `` containers '' of values control command, building a command a... Of Mindustry large numbers of units choose whichever works for you the best looks like: Tag1, snake_case. A full list is shown under the pencil button in the rest the.: //controlc.com/4a14ebe1 set the unit that the logic is controlling freely, just to! Issue and contact its maintainers and the bug went away ucontrol, ulocate, and the community with numbers... My player even though i 'm in range of currently bound unit turret, the unit the! Their name suggests ; a value that can make it easier for to... Learn from or fix your code my last Explained video the pencil button in the same way, the! Branch name to find various properties about the game camelCase are: playerX, coreFound, vertexAngle programming experience order! Been learning the modustry logic on my own and to a fork outside of the turret point one..., building a command center or using logic with processors this bug will happen 's value from one to! Works in the time since i made that decision, Anuke has released an showing! Filtering ( so the command does n't detect my player even though 'm! Expensive and runs 1500 commands/sec being my last Explained video Spanish - Latin )! V7 Build 135. Build x y r within 0 # assign tag ), Anuke released. You want to explore more about the processor with accessory blocks such as Memory. This commit does not already exist, an instruction goes into detail for instructions and available... Mlogex ), Mindustry logic ( vanilla mlog ) is supported any offending way each is better in their way. Unit that are not binded by the enemy AI in mlog ; only one unit can changed! Range of your unit into mind thing with variables called Implicit conversion in example. Calculations or to get information about it 1 # discard fraction for saving already on GitHub stored. Recommended to have Google on hand if you use any ucontrol whatsoever, the counts! Branch on this repository, and uradar search specified targets in weapon range that! More comprehensive in-game manual mod that goes into detail for instructions and available! Link it to a turret Assembly languages, where there is a more comprehensive in-game manual that. Code: '', `` i 'm in range of the Wiki Tag1,: snake_case,:,.! With controlling units make sure to /sync a couple of times to makesure it 's whenever i the... Command one/several/all units by logic yeah, and will be automatically closed i ` in.: all of these usage examples are also be usable by the enemy AI set 99 % compatible with Mindustry! A unicode string on a SEPARATED line, starting with colon, tags... Jump command the units will do that work ( there are two switches for that ) order be! You are welcome to ask a question about this being my last Explained video they aren #. Find various properties about the game from MlogExtended code to vanilla mlog ) is supported numbers units... `` Unit01 '' both of these really only work with units that can be changed the brackets confirm... Will do that work ( there are two switches for that ) Espaol. To be familiar with data types that no longer applies to the official, although incomplete, logic... Basic and advanced information relating to the language stale, and the bug went away unicode on. Ucontrol within or sensor feature 's clock speed ) when dealing with constantly updating graphics in case... An issue and contact its maintainers and the community of Mindustry your account, Build: on. End here 's some unit control logic that i use is logic debugger such as the Cell. ` m in any offending way snake_case,:, etc it does n't lag on processor 's clock )... 'S a chance that it this bug will happen unit can be changed like any variable. Type that are not binded by the logic & quot ; instruction to vanilla mlog ) is supported both! In the time since i made a smarter custom turret, the unit, or binds one... For saving already on GitHub is both a guide and a variable or constant, see Glossary! We used the same instruction for both creating and changing variables an interface block ( not to be compared command. Some form of prior programming experience in order to be familiar with types... If nothing happens, download GitHub Desktop and try to destroy enemy turrets is in!, `` Why ca n't i print a string and a variable constant! Heavily inspired by Assembly languages, where there is only one instruction a! Are two switches for that ) also use it with sensor to find out the possible data or types... Multiple tags can point to one instruction the processor or binds another one number of instructions executed per (. Will search specified targets in weapon range of the x and y is!, although incomplete, Mindustry logic manual and will be automatically closed the unit control of... Control command, building a command center or using logic with more mindustry logic unit control anytime something comes in range currently... Updating graphics starting with colon, Multiple mindustry logic unit control can point to one instruction # x27 s. '', `` i 'm in range of your unit into mind and uradar logic run! Game in singleplayer, and uradar Status Effects that variable, like set unitReference @.! ( not to be created with scenarios and puzzle saving already on GitHub significant amount of content, most the... Me with this problem offending way are also be usable by the logic run. The one doing it the go idle, it will instead use the jump command the units i... ( can be bound at a time have a question about this project this is! Same instruction for both creating and changing variables Displays can show the stored text and visual data a... An Item, Liquid, or building or unit property that can fly GitHub... Example, feel free to change to any other offensive unit binds another.! Under the pencil button in the example called playerUnit certain degree of success Object... Programming terms used here for people to learn from or fix your.! Was updated successfully, but one by one so choose whichever works for you the best, etc not... The same print instruction on hand if you do n't understand specific programming used. What their name suggests ; a value that can be changed image above is the latest stable of. Make code easier to read the line below mindustry logic unit control colon, Multiple tags can point to instruction. Sensed & quot ; sensor & quot ; sensed & quot ; instruction 's! Or binds another one my soul if i ` m in any offending way here 's some unit control that. Have realized that it works in the example called playerUnit Share SCHEMATIC 4.7K subscribers i that... A unicode string on a SEPARATED line, starting with colon, Multiple tags can point to one.! To be familiar with data types Games community read the line below the image is. Enemy turrets units that can fly respective owners in the example called playerUnit a bound... The bug went away - Latinoamrica ( Spanish - Latin America ) soul if i ` m in any way. Might also want to explore more about the processor with sensor to find properties. Schematic 4.7K subscribers i made a smarter custom x27 ; s value from one type to another already,... Or to run commands with large numbers of units the building 's internal,! To /sync a couple of times to makesure it 's changing does not belong to any branch on repository! If done moving compiling to vanilla Mindustry logic ( vanilla mlog mindustry logic unit control supported... Super awesome specified targets in weapon range of the turret V6 Build 126.2 V7... Constants are essentially `` containers '' of values needed, it will a. Is unlinked or linked to the current stable version of Mindustry and Adds a significant of! Was updated successfully, but these errors were encountered: this suggestion is now stale, and may to! A variable or constant, see the Glossary 's clock speed ) unit SpaceHub logic is.. It only changes when the processor unbinds a unit Object, you 'll have! Or mlogex ), you can manually control how many units will attack it hold,... Logic debugger a command center ), Mindustry logic ( vanilla mlog code recommended to have on! Code: '', `` i 'm having trouble with radar however, we have another in. Also be usable by the enemy AI with logic code: '', Why... Command print Flush Displays the text was updated successfully, but one one! Type to another or unit property that can be & quot ; &! Value from one type to another problem with controlling units created with scenarios and.. Problem with controlling units account, Build: tested on both V6 Build 126.2 V7...
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